Star Wars Squadrons Is Giving PC Players Lots of Bugs - Comics Ninja

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Friday 2 October 2020

Star Wars Squadrons Is Giving PC Players Lots of Bugs

Star Wars Squadrons has released with a litany of glitches for PC players. The space shooter has been a hotly anticipated title for a while now, promising to recapture all the magic of classic games like Star Wars: X-Wing back in 1993.

Reviews of the game before its launch earlier today were very promising. Critics praised the feeling of stepping behind the cockpit of some of the iconic sci-fi franchise's most classic starfighters. The controls in particular were lauded for their immersive contribution to the space fantasy, but according to multiple sources the singleplayer left quite a bit to be desired. Now that the game has launched, however, fans have found a lot more faults with Star Wars Squadrons.

Related: Star Wars: Squadrons Has No Plans To Add More Ships (Even B-Wings)

The first glitch reported for the game concerns HOTAS joystick support. Numerous players have encountered a massive deadzone in how the game was registering joystick input. A video posted to YouTube demonstrates the issue clearly, and it's quite egregious. Many of the inputs that the player, one Tarapatraptar, tried on the joystick had absolutely no impact on how their starship was moving. While steering is still possible, the deadzone renders fine control in flight all but impossible, and basically removes the advantage of using HOTAS controls in the first place. A bug report on EA's support website indicates that Tarapatraptar is far from the only one having these issues.

HOTAS controls also proved problematic for some players during a specific part in the game's tutorial mission. For story reasons, the player character finds their ship disabled, and is prompted to "mash any button." As exemplified by Reddit user CelticMetal, players found their progress completely halted by this issue, as the game failed to recognize any button as the "any button" that needed mashing. Some found that by unplugging their HOTAS joystick they were finally able to progress. However, plugging the joystick back in rendered the controls completely nonfunctional.

Another issue can be found on a Reddit thread dedicated to identifying bugs and issues in Star Wars Squadrons. While the thread was not owned or moderated by EA Motive, it still saw a lot of traffic as players came to discuss framerate issues. Numerous pilots have complained that despite using all their best hardware and setting the game at 144 FPS, Star Wars Squadrons seemed to be capped at 30 FPS instead. This issue was so widespread that one of the developers from Motive actually responded. According to the dev, this issue was experienced when team members found that the game was set to run on an HDR monitor even when one wasn't being used. Turning that setting off proved a relatively simple fix. Unfortunately, this wasn't the cause for most of the Reddit users, some of whom didn't even have HDR settings available. A fix was reported on Altchar, requiring players to set their refresh rates to 59.94 HZ. This seems to let players achieve 60 FPS instead of 30, but it's a minor correction, and far from the legitimate bug fix that's required to get frame rates back to where they should be.

EA is, tragically, no stranger to issues like these. The company is fresh off another kerfuffle involving EA Play crashing when the early access trial of FIFA 21 was launched. Between these two issues and the unmitigated disaster that was Star Wars Battlefront 2, it's unsurprising that the company is the punchline of so many jokes in the video game community. But EA is capable of producing quality titles, and the reviews suggest that Star Wars Squadrons could be one of them. It's just got a long way to go.

Next: Star Wars: Squadrons Won’t Get An Upgrade For Next-Gen Consoles

Source: Tarapatraptar, EA Answers HQ, CelticMetal, Reddit, Altchar



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